As we build up to the release of Monster Hotel on Playstation Mobile, we thought we’d run a mini series of blog articles introducing you to the game and the various monster guests that you can expect to see at your hotel. We had a playable, complete game within the space of our 48 hour game jam, but we want to be really proud of everything we release. With that in mind, we’ve been spending this extra time adding some polish to the game, testing it, and generally making it better for players. We’re really excited about it, and we hope you’ll love it when it appears on the store!
One of our penguins from Penguin Party has decided that living near sharks is too stressful, and moved to a quiet little town to open up a hotel. What he didn’t realise, is that this is a popular holiday destination for monsters! Monsters are very picky, and are difficult hotel guests to please: they can demand certain things in their room, insist on being placed in the disco, or flat-out refuse to be in a room with another specific type of monster.
You start out with one or two guests, and your first job is to put them in a room they’ll be happy with. That sounds easy, right? However, each monster’s needs will change randomly over time so you’ll need to keep moving your guest around to keep them happy. The longer you last, the more guests will arrive. Things can get very hectic as you try to please dozens of monsters, dragging them around with the touchscreen to drop them into different rooms.
Happy monsters earn you points. Unhappy monsters will start to look upset (and trigger a HUD icon to let you know if they’re upset and off screen), and this is your cue to find out what they want and quickly move them into a room they’ll be happy with… But will that make any of the other monsters unhappy? When a monster has been unhappy for a set period of time, they’ll get angry, and that’s when your Harmony Bar starts going down (think of this as your “life”). Once Harmony hits zero, your hotel is clearly a hotbed of raging angry monsters, and it’s game over!
There are 5 standard monsters that will visit the hotel, and a sixth secret one that will show up only once you’ve done really well in a game (i.e. hit a certain high score). Each monster has its own personality: they have different combinations of needs that they can switch between (e.g. “I need a room with a TV” or “I need to visit the bathroom”), and different temperaments.
Coming up in the next 5 blog posts (which we’ll be posting more frequently than our usual one-per-week), we’ll be introducing you personally to each of the 5 regular monsters – so stay tuned to learn about the guests you’ll be dealing with when you play Monster Hotel!
Update – The five monsters revealed:
- The Fishosaurus - http://www.xmptgames.co.uk/blog/?p=369
- The Emo Vampire - http://www.xmptgames.co.uk/blog/?p=367
- The Succubus - http://www.xmptgames.co.uk/blog/?p=377
- The Werebeaver - http://www.xmptgames.co.uk/blog/?p=386
- The Shoblin - http://www.xmptgames.co.uk/blog/?p=390